Spike King
2 posters
Page 1 of 1
Spike King
Duelist Name: Spike King
Age: 18
Height: 5 11
Weight: 220
Birthdate: 11/24
Appearance:
Personality: A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Those of this alignment view regulation as all-important, taking a middle ground betwixt evil and good. This is because the ultimate harmony of the world--and the whole universe--is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation. It is the view of this alignment that law and order give purpose and meaning to everything. Without regimentation and strict definition, there would be no purpose in the cosmos. Therefore, whether a law is good or evil is of no import as long as it brings order and meaning.
Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor.
They are respectful to both their leaders and their peers. Subordinates will be treated as is due their station within society. Written contracts and verbal agreements will be honored by these characters. They will not break their word or a contract unless there is a legal way to do so. Lawful neutral beings are concerned with the letter of the law, but rarely the spirit. These characters also respect the idea of station in life. They will act as they should, given their station.
The lawful neutral being normally sees law and order as of prime importance, with the well-being of the group put ahead of the individual on almost every occasion. Such persons see good and evil as immaterial and unimportant in the structuring of the universe into perfect order and harmony, in which lies society's only hope for survival. Whether a law is good or evil is of no import as long as it brings order and meaning. Thus, personal gratification of needs and desires is well and fine, as long as this doesn't interfere with the ultimate ordering of the cosmos; all other considerations are secondary. Life, to the lawful neutral being, has no meaning without order, and is thus expendable when faced with the choice between it and harmony.
A lawful neutral character will keep his word if he gives it and will never lie. He may attack an unarmed foe if he feels it necessary. He will never harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful neutral character may use poison as long as poison use is not illegal. He will help those in need only to advance the social order. He prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful neutral characters respect the concepts of self-discipline and honor.
Here are some possible adjectives describing lawful neutral characters: reliable, responsible, truthful, orderly, loyal, respectful of authority, regular, structured, rigid, neat, methodical, and precise.
Likes: :-People with Strong Practical Skills - Spike is an excellent manager of day-to-day tasks and routine maintenance, enjoying making sure that those who are close to him are well cared for
-People with a Strong Sense of Duty - Spike Has a strong sense of responsibility and strives to meet his obligations, though this may sometimes be more from a sense of social expectations than intrinsic drive.
-Loyalty - Valuing stability and security very highly, Spike is eager to preserve the status quo, which makes them extremely loyal and trustworthy partners and employees. Spike is a true pillar of any group He belongs to - whether it is his family or a community club, Spike can always be relied upon.
-Being Sensitive and Warm - Helping to ensure that stability, Spike seeks harmony and cares deeply about other people's feelings, being careful not to offend or hurt anybody. Spike is a strong team player, and win-win situations are the stuff smiles are made of.
-Connecting with Others - These qualities come together to make Spike social, comfortable and well-liked. Spike Has a strong need to "belong", and has no problem with small talk or following social cues in order to help them take an active role in their communities.
Dislikes: -Negetive Social Status - These Likes are related to a chief Weakness: Spikes' preoccupation with social status and influence, which affects many decisions He makes, potentially limiting their creativity and open-mindedness.
-Making a Choice -Spike places a lot of importance on what is socially acceptable, and can be very cautious, even critical of anything unconventional or outside the mainstream. People with this personality type may also sometimes push his own beliefs too hard in an effort to establish them as mainstream.
-to Innovate or Improvise - Just as he can be critical of others' "unusual" behavior, Spike may also be unwilling to step out of his own comfort zones, usually for fear of being (or just appearing) different.
-Criticism - It can be especially challenging to change these tendencies because Spike is so conflict-averse. Spike can become very defensive and hurt if someone, especially a person close to him, criticizes his habits, beliefs or traditions.
-Being Ignored - Spike needs to hear and see a great deal of appreciation. If his efforts go unnoticed, Spike may start fishing for compliments, in an attempt to get reassurance of how much they are valued.
-Selfishness - The other side of this is that Spike sometimes try to establish his value with doting attention, something that can quickly overwhelm those who don't need it, making it ultimately unwelcome. Furthermore, Spike often neglects his own needs in the process.
History: A Dark Stormy night was the kind of night that bore sad and happy news at the same time, Spike was born to a Davis King, but it was not all good as previously stated, cause due to the Birth of Spike, Kari, the Wife to Davis passed away during Child Labor, and almost lost Spike at the same time, but thank fully the doctor was able to save the kid in time, sadly though as the kid was raised, his father saw his mother in him, and started drinking, and neglecting Spike, The only thing Spike had for him was the last thing his mother gave him, her hobby of collecting Yu-Gi-Oh Cards. Spike Eventually ran away from home, away from his father, at a age of twelve, avoiding people trying to take him to group homes or such. He started using the deck to make a living, betting on duels and what not, and he won rather often too, made enough to survive, and participated in Tournments. Winning the smaller more local ones.
Then one day after he got into a card game called Yu-Gi-Oh, He opened a pack of cards to increase the power of his deck, and what a day it was, He pulled out the Legendary Five Headed Dragon, Dark Magician, Summoned Skull, Left Arm of Exodia, Pumpking the King of Ghosts, Blackland Fire Dragon, Spirit of the Harp, and Dark Assaliant, And he got so hyped, he added a few to his deck he had built, and he showed them off to his friends even as well.
Sadly With all his luck and winning he attracted a few enemies, one of them becoming his Arch Nemisis, Takashi Takada, their duels were fierce, and many, but Sadly Spike's Luck could rare ever win out against Takashi's skill and riches, and with those Riches he could buy almost any card he wanted, and when he could not get any of the cards from Spike he got mad, and swore vengeance against Spike.
The Rivalry started with Takashi one day at his school, where Spike was still going mostly for the dueling and money, but the free two meals a day did not hurt any either, anyways, they wound up dueling on day, just for fun, and Spike had won in front of everyone, and it has Fueled a rage in Takashi to pummel him into the ground time and time again afterwards, In attempt to regain his honor, but he never wins when it truly counts.
With so much eventually coming to stake, he entered a Dark Kingdom Tornament, one that as he won duels, his opponents Fell down soulless, And as a reward for winning in his bracket, he got the Slifer God Card, and he celebrated his wins with little knowledge what really happened with the other winners, Taika, and Sameonna.
Spike was a Huge fan of the cards he got, the Dark Magician especially, and winning local Duels and Tornaments, he was eventually sent an invite one day to participate in one of the most prestigious Tornament yet to date, with his star chips in hand, he was ready, what was going to happen to him next though?Will his Mothers Heart of the Cards Hold out long enough for him to win it? With his Rival Right around the corner we will see now wont we?
Affiliation: None
Hometown: Keiritsu
Starter Deck: Yugi Moto
Roleplay Sample: -
Faceclaim: Quattro From Yugioh Zexal
.
Age: 18
Height: 5 11
Weight: 220
Birthdate: 11/24
Appearance:
- Spike:
Personality: A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.
Those of this alignment view regulation as all-important, taking a middle ground betwixt evil and good. This is because the ultimate harmony of the world--and the whole universe--is considered by lawful neutral creatures to have its sole hope rest upon law and order. Evil or good are immaterial beside the determined purpose of bringing all to predictability and regulation. It is the view of this alignment that law and order give purpose and meaning to everything. Without regimentation and strict definition, there would be no purpose in the cosmos. Therefore, whether a law is good or evil is of no import as long as it brings order and meaning.
Lawful neutral beings believe in a strong, well-ordered government, whether that government is a tyranny or benevolent democracy. The benefits of organization and regimentation outweigh any moral questions raised by their actions. Lawful neutral beings will uphold the law regardless of whether it is considered just or not. If the majority of the population disagrees with the practices of the government, then they must use legal means of getting those laws changed. Rebellion is a crime regardless of the purpose behind revolt. In their day-to-day affairs, lawful neutrals will adhere to the laws of the area they are in, and will also maintain their own sense of honor.
They are respectful to both their leaders and their peers. Subordinates will be treated as is due their station within society. Written contracts and verbal agreements will be honored by these characters. They will not break their word or a contract unless there is a legal way to do so. Lawful neutral beings are concerned with the letter of the law, but rarely the spirit. These characters also respect the idea of station in life. They will act as they should, given their station.
The lawful neutral being normally sees law and order as of prime importance, with the well-being of the group put ahead of the individual on almost every occasion. Such persons see good and evil as immaterial and unimportant in the structuring of the universe into perfect order and harmony, in which lies society's only hope for survival. Whether a law is good or evil is of no import as long as it brings order and meaning. Thus, personal gratification of needs and desires is well and fine, as long as this doesn't interfere with the ultimate ordering of the cosmos; all other considerations are secondary. Life, to the lawful neutral being, has no meaning without order, and is thus expendable when faced with the choice between it and harmony.
A lawful neutral character will keep his word if he gives it and will never lie. He may attack an unarmed foe if he feels it necessary. He will never harm an innocent. He may use torture to extract information, but never for pleasure. He will never kill for pleasure, only in self-defense or in the defense of others. A lawful neutral character may use poison as long as poison use is not illegal. He will help those in need only to advance the social order. He prefers to work with others. He responds well to higher authority, is trustful of organizations, and will always follow the law. He will never betray a family member, comrade, or friend. Lawful neutral characters respect the concepts of self-discipline and honor.
Here are some possible adjectives describing lawful neutral characters: reliable, responsible, truthful, orderly, loyal, respectful of authority, regular, structured, rigid, neat, methodical, and precise.
Likes: :-People with Strong Practical Skills - Spike is an excellent manager of day-to-day tasks and routine maintenance, enjoying making sure that those who are close to him are well cared for
-People with a Strong Sense of Duty - Spike Has a strong sense of responsibility and strives to meet his obligations, though this may sometimes be more from a sense of social expectations than intrinsic drive.
-Loyalty - Valuing stability and security very highly, Spike is eager to preserve the status quo, which makes them extremely loyal and trustworthy partners and employees. Spike is a true pillar of any group He belongs to - whether it is his family or a community club, Spike can always be relied upon.
-Being Sensitive and Warm - Helping to ensure that stability, Spike seeks harmony and cares deeply about other people's feelings, being careful not to offend or hurt anybody. Spike is a strong team player, and win-win situations are the stuff smiles are made of.
-Connecting with Others - These qualities come together to make Spike social, comfortable and well-liked. Spike Has a strong need to "belong", and has no problem with small talk or following social cues in order to help them take an active role in their communities.
Dislikes: -Negetive Social Status - These Likes are related to a chief Weakness: Spikes' preoccupation with social status and influence, which affects many decisions He makes, potentially limiting their creativity and open-mindedness.
-Making a Choice -Spike places a lot of importance on what is socially acceptable, and can be very cautious, even critical of anything unconventional or outside the mainstream. People with this personality type may also sometimes push his own beliefs too hard in an effort to establish them as mainstream.
-to Innovate or Improvise - Just as he can be critical of others' "unusual" behavior, Spike may also be unwilling to step out of his own comfort zones, usually for fear of being (or just appearing) different.
-Criticism - It can be especially challenging to change these tendencies because Spike is so conflict-averse. Spike can become very defensive and hurt if someone, especially a person close to him, criticizes his habits, beliefs or traditions.
-Being Ignored - Spike needs to hear and see a great deal of appreciation. If his efforts go unnoticed, Spike may start fishing for compliments, in an attempt to get reassurance of how much they are valued.
-Selfishness - The other side of this is that Spike sometimes try to establish his value with doting attention, something that can quickly overwhelm those who don't need it, making it ultimately unwelcome. Furthermore, Spike often neglects his own needs in the process.
History: A Dark Stormy night was the kind of night that bore sad and happy news at the same time, Spike was born to a Davis King, but it was not all good as previously stated, cause due to the Birth of Spike, Kari, the Wife to Davis passed away during Child Labor, and almost lost Spike at the same time, but thank fully the doctor was able to save the kid in time, sadly though as the kid was raised, his father saw his mother in him, and started drinking, and neglecting Spike, The only thing Spike had for him was the last thing his mother gave him, her hobby of collecting Yu-Gi-Oh Cards. Spike Eventually ran away from home, away from his father, at a age of twelve, avoiding people trying to take him to group homes or such. He started using the deck to make a living, betting on duels and what not, and he won rather often too, made enough to survive, and participated in Tournments. Winning the smaller more local ones.
Then one day after he got into a card game called Yu-Gi-Oh, He opened a pack of cards to increase the power of his deck, and what a day it was, He pulled out the Legendary Five Headed Dragon, Dark Magician, Summoned Skull, Left Arm of Exodia, Pumpking the King of Ghosts, Blackland Fire Dragon, Spirit of the Harp, and Dark Assaliant, And he got so hyped, he added a few to his deck he had built, and he showed them off to his friends even as well.
Sadly With all his luck and winning he attracted a few enemies, one of them becoming his Arch Nemisis, Takashi Takada, their duels were fierce, and many, but Sadly Spike's Luck could rare ever win out against Takashi's skill and riches, and with those Riches he could buy almost any card he wanted, and when he could not get any of the cards from Spike he got mad, and swore vengeance against Spike.
The Rivalry started with Takashi one day at his school, where Spike was still going mostly for the dueling and money, but the free two meals a day did not hurt any either, anyways, they wound up dueling on day, just for fun, and Spike had won in front of everyone, and it has Fueled a rage in Takashi to pummel him into the ground time and time again afterwards, In attempt to regain his honor, but he never wins when it truly counts.
With so much eventually coming to stake, he entered a Dark Kingdom Tornament, one that as he won duels, his opponents Fell down soulless, And as a reward for winning in his bracket, he got the Slifer God Card, and he celebrated his wins with little knowledge what really happened with the other winners, Taika, and Sameonna.
Spike was a Huge fan of the cards he got, the Dark Magician especially, and winning local Duels and Tornaments, he was eventually sent an invite one day to participate in one of the most prestigious Tornament yet to date, with his star chips in hand, he was ready, what was going to happen to him next though?Will his Mothers Heart of the Cards Hold out long enough for him to win it? With his Rival Right around the corner we will see now wont we?
Affiliation: None
Hometown: Keiritsu
Starter Deck: Yugi Moto
Roleplay Sample: -
Faceclaim: Quattro From Yugioh Zexal
.
Yami- Red Dragon
- Posts : 104
Join date : 2015-08-28
Duelist Profile
Duelist Profile:Duelist Profile Entry Location Keiritsu Star Chips 0 Rank D4
Re: Spike King
Approved as Keiritsu's Finest.
Sammy- The Five Headed Beast
- Posts : 109
Join date : 2015-08-27
Duelist Profile
Duelist Profile:Duelist Profile Entry Location S. Keiritsu Star Chips 9 Rank Rare Hunter Queen
Page 1 of 1
Permissions in this forum:
You cannot reply to topics in this forum